Håvard, I would love to give away my methods, but wouldn’t leave much for others to discover. I think you inquired about my methods in the past. Let’s just say you have to think out of the box. Literally.
Working in the cross section slice mentality puts one in a box. That’s what beziers and splines do, it puts you in a box. Limitations. If you are working and thinking in these parameters that’s where the limitations are. In using this method you are relying on the algorithms to decide your surface across absolutes. These absolutes have limitations to scaling boards. Not having to deal with absolutes it opens up the shape to freely scale 3 axis individually and infinitely with out any distortions. And I’ll leave it at that.
Personally, I have no problems with that method. And if you are happy your boards look the same as the other guys board using the same machine and programs. Haavard, If shaper A punches in the same length and nose and tail width and cross sections as shaper B in the same program the the outlines will be the same. Reading curves is part of shaping, algorithms work by injecting the set mathematical formula to CREATE the curve from one point to another. If both shaper A and B were hand shaping to these dimensions the curves would be completely different and noticeable by eye. A shaper that can read curves well is in a way reading algorithms either analog or digital.
With the 3D, DSD, asp, all the over the counter machine use these types of programs you are working in 2D, and relying on the algorithms to figure out the 3rd dimensions. Algorithms are pre set in the programs, that’s why someone with a keen eye for curves can easily tell, funny I just spoke to another shaper the other day and he also brought this up as he can see the similarity in the shaped off of these machines.
Surfding, no worries I’m not trying to take anything away from you. I was curious as to how you scanned. When you post and advertise in a semi-public forum I think it’s open for inquires from everyone, and more people will get some knowledge from our posts. I have no interest in using slice methods as I have been down this road and has too many limitations for me. By the way shape3D is a misnomer. It should be named “Shape2D and the program will figure out the 3rd dimension”.
I come from years of hand shaping background. My personal goal was to reproduce my hand shapes not an algorithmic creation. I wanted all my subtle tweaks to be reproduced better than I could reproduce it myself as that was my signature to the shape. In this method I can maintain all the aspects of my hand shapes and know my customers are getting my best work on my best day. I hardly post as I am nobody and have really no opinions as to board constructions and there are way more knowledgeable people with much more time than I. But this is an area I have some practical knowledge. I wish you the best. Good luck with your experiments for myself it was the most enjoyable part of this journey.