… the sensation of drive
This thread may not help get the bubbles out, but it may put some physics behind a sensation. And if you’ve got the physics, a design or design tweak maybe close by.
You can’t measure ‘drive’ as it’s being used here, it’s a quality. You can measure what’s producing the sensation – and that’s acceleration. But not all acceleration is ‘drive’. Drive seems to refer to a smooth and uninterrupted kind of acceleration – smooth and uninterrupted being key.
Regarding smooth and uninterrupted, an analogy might be stepping on the gas in your car. Unless you’re driving my car which chugs and jerks, the climb in velocity tends to be smooth, at least between shifts.
Acceleration is about changing velocity. Velocity can change when its magnitude changes, or its direction changes. Velocity without a particular direction associated with it is called speed.
When you make a turn, you don’t necessarily change your speed, but you do change direction and hence acceleration is required – a centripetal force, or centripetal acceleration is required. Along with the pressure sensors in your body, in the skin, feet, legs, joints, there all over the place, an organ called the otolith of the inner ear, will pick it all up and tell you something is changing. Your brain will also report back on its quality, among other things.
But it doesn’t have to be a turn, depending on its nature, a sense of continuous unbroken engagement will also do the trick. Waves as they head for the beach are all about acceleration. Prior to breaking the wave form itself is continuously slowing in the direction of propagation, yet the flow up the face is continuously increasing – any sense of continuous and controlled engagement, or using balsa’s term ‘hold’, is bound to evoke a sense of ‘drive’.
Smooth and uninterrupted is desirable, it feeds that sense of being in control. The right board, for a given technique and set of conditions is likely to potentiate a feeling of drive during certain maneuvers, in as much as it will provide the means to pull off a maneuver in a smooth and uninterrupted manner.
What design makes for ‘smooth and uninterrupted’ accelerations? This is the shaper’s problem, or the design problem, and a lot of the design elements which can be in play have been addressed by others above.
As I mentioned in a prior post, I’ve never been one to use the term, but whenever I’ve heard or read the term one thing has been clear, that something was ‘right’, something or things fell into place and produced some magic - and it’s my guess that magic came in the form of a controlled smooth and uninterrupted acceleration – and who wouldn’t love that.
kc