Preface: I’ve searched the archives and haven’t found a satisfactory answer, so here goes.
All I want to know is how to properly put in a deep swallow tail for a fish design using the APS3000 program. I know it has to do with adding and playing control points in the outline, but I’ve added, subtracted and played around as much as possible to no avail. Does anyone have some specific advice about exactly how to do it? Thanks a bunch in advance, and kudos to the makers of that software; I’ve found it to be a great tool in every other way.
I tried your technique and the best I could get was about a 2" swallow, which is OK for a standard thruster but nowhere near a deep fish-style swallow. Am I missing something or can this program just not do it? Thanks for the tip, josh, and if you’ve got any other suggestions I’d love to hear them.
That’s what I was gonna say…set your “points” and “depth” measurements, do a square tail at that width, mark the depth on the stringer, then grab a coffee can or big roll of tape or pot lid or whatever curved outline looks cool, then connect the dots and draw it on the blank/template. Bigger diameter=straighter line.
That’s what I was gonna say…set your “points” and “depth” measurements, do a square tail at that width, mark the depth on the stringer, then grab a coffee can or big roll of tape or pot lid or whatever curved outline looks cool, then connect the dots and draw it on the blank/template. Bigger diameter=straighter line.
thanks, LeeDD and Wells. That’s what I was planning on doing in the first place. If anyone’s got a legit way to do it in the program it would still be nice to know for future refernce…
The program was designed specifically to work with the APS3000 machine. The machine is not able to swallow tails or deep channels so the program doesn’t have capibilities to design those things in, gotta do them by hand. All other bottom contours can be handled.
Here’s what Murray Burton (Pipedreamsurfboards) down on the Gold Coast, OZ is doing if you want a little example for a fish.