You can tell me Im off track, but instead of using channels , this is what Ive been mucking around with to replicate a similar effect to using fins.[img_assist|nid=1046655|title=channel|desc=|link=none|align=right|width=0|height=0]
I just break a fin down into several arbitrary parts, it has a start point that initiates contact with the water, a clear base length and it stops at some point.
And to copy that into a void I start the 'void-fin'?, channel-fin?, "ch-in"?, at some point, increasing its depth and width to encourage and accomodate the induction of water flow.
I give it a continued depth the continue the flow along the channels maximum depth.
And then theres an area where I terminate the volume of flow to give it the same effect as a fin, so the resistance of the void acts a a fulcrum for resistance rather than an elongated wall of drag like a standard channel.[img_assist|nid=1046656|title=channelsd|desc=|link=none|align=left|width=0|height=0]
The idea of putting a channel onto only one side of a symmetrical board is so I can swap ends on each wave to test the effect.[img_assist|nid=1046657|title=channles|desc=|link=none|align=right|width=0|height=0]
Ive played with the shape of the void, the width and volume.[img_assist|nid=1046658|title=channelsa|desc=|link=none|align=left|width=0|height=0]
The void needs to smoothly allow water to flow into the void with respect to the entry angles into the void, and a useful depth for hold but the greatest influence is in the release of the water flow.
Im not fully happy with the tests, but Im a lot closer to getting it to work and feel similar to a fin.
[img_assist|nid=1046659|title=channelsf|desc=|link=none|align=center|width=0|height=0]
I havent really explained it well.